This command invokes VS debugger for test.vbs script file.
C:\Temp>wscript //D //X test.vbs
or
C:\Temp>cscript //D //X test.vbs
[F10] key executes the VB script line by line.
class Animal { public: Animal() {} protected: string name; }; class Dog : public Animal { public: Dog() {} protected: string petOwner; }; 0:000:x86> dt Dog MyTest!Dog +0x000 name : std::basic_string<char,std::char_traits<char>,std::allocator<char> > +0x020 petOwner : std::basic_string<char,std::char_traits<char>,std::allocator<char> > That one is easy. What if we have virtual function? Does it affect object layout? Let's see another example. The below example has 2 virtual function in base class and overrode by subclass. #include <iostream> #include <string> using namespace std; class Animal { public: Animal() { name = "Animal"; } virtual void DisplayInfo() { cout << name << endl; } virtual void Run() {} protected: string name; }; class Dog : public Animal { public: Dog() { name = "Dog"; petOwner = "N/A"; } void DisplayInfo() { cout << name << ":" << petOwner << endl; } void Run() { cout << "Run" << endl; } protected: string petOwner; }; int _tmain(int argc, _TCHAR* argv[]) { Dog* pDog = new Dog(); Dog* pDog2 = new Dog(); Animal* pA = pDog; // <== breakpoint pA->DisplayInfo(); pA = pDog2; pA->Run(); return 0; } If we check the Dog object layout, we can see there is 4 byte vtable pointer in the first position. 0:000:x86> dt Dog MyTest!Dog +0x000 __VFN_table : Ptr32 +0x004 name : std::basic_string<char,std::char_traits<char>,std::allocator<char> > +0x024 petOwner : std::basic_string<char,std::char_traits<char>,std::allocator<char> > Now to investigate a little more, I set a breakpoint in main(). When the debugger broke into the breakpoint, two Dog object can be found using dv command. This is easiest way of finding Dog object in the current process. 0:000:x86> dv /i prv param argc = 0n1 prv param argv = 0x00585170 prv local pA = 0xcccccccc prv local pDog2 = 0x00585288 prv local pDog = 0x00589f78 But what if the application is very complex and we're in the middle of nowhere but want to find all Dog objects in memory? Well, one way we can try is to search vtable in the whole memory. Since vtable comes first in the object layout, we can look for it in memory and find a clue for object instance. It is brute force search but sometimes can be useful. So in order to do that, first, we find vftable by examining (x command) Dog class. 0:000:x86> x MyTest!Dog::* 012729b0 MyTest!Dog::Dog (void) 01271a90 MyTest!Dog::DisplayInfo (void) 012720a0 MyTest!Dog::Run (void) 01271d50 MyTest!Dog::~Dog = <no type information> 01279680 MyTest!Dog::'RTTI Base Class Array' = <no type information> 01279670 MyTest!Dog::'RTTI Class Hierarchy Descriptor' = <no type information> 01279658 MyTest!Dog::'RTTI Complete Object Locator' = <no type information> 01278854 MyTest!Dog::'vftable' = <no type information> 01279690 MyTest!Dog::'RTTI Base Class Descriptor at (0,-1,0,64)' = <no type information> Then search (s command) the memory space for the vtable value. 0:000:x86> s -d 0 L?0xffffffff 01278854 00585288 01278854 00585308 00676f44 cd006c61 T.'..SX.Dog.al.. 00589f78 01278854 005851f8 00676f44 cd006c61 T.'..QX.Dog.al.. Above result shows 2 Dog objects found. Now we can examine the Dog objects by using dt command. The second dt /b command shows the content of name field in Dog object. 0:000:x86> dt 00585288 Dog MyTest!Dog +0x000 __VFN_table : 0x01278854 +0x004 name : std::basic_string<char,std::char_traits<char>,std::allocator<char> > +0x024 petOwner : std::basic_string<char,std::char_traits<char>,std::allocator<char> > 0:000:x86> dt /b 00585288+4 std::basic_string<char,std::char_traits<char>,std::allocator<char> > MyTest!std::basic_string<char,std::char_traits<char>,std::allocator<char> > +0x000 _Myproxy : 0x00585308 +0x004 _Bx : std::_String_val<char,std::allocator<char> >::_Bxty +0x000 _Buf : "Dog" [00] 68 'D' [01] 111 'o' [02] 103 'g' [03] 0 '' [04] 97 'a' [05] 108 'l' [06] 0 '' [07] -51 '' [08] -51 '' [09] -51 '' [10] -51 '' [11] -51 '' [12] -51 '' [13] -51 '' [14] -51 '' [15] -51 '' +0x000 _Ptr : 0x00676f44 "--- memory read error at address 0x00676f44 ---" +0x000 _Alias : "Dog" [00] 68 'D' [01] 111 'o' [02] 103 'g' [03] 0 '' [04] 97 'a' [05] 108 'l' [06] 0 '' [07] -51 '' [08] -51 '' [09] -51 '' [10] -51 '' [11] -51 '' [12] -51 '' [13] -51 '' [14] -51 '' [15] -51 '' +0x014 _Mysize : 3 +0x018 _Myres : 0xf +0x01c _Alval : std::allocator<char> =012788f4 npos : 0xffffffff